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Key Stage 2

ICT KS2 Unit 4E - Modelling effects on screen

images/turtle.gif

In this unit children learn to enter instructions to control a screen turtle and will compare the operation of the screen turtle with a floor turtle. They learn how to write a procedure that 'teaches' the computer a new word and will be asked to write short sequences to produce particular shapes on screen. They understand that screen steps are smaller than floor turtle steps and will be asked to repeat procedures to produce 'crystal flowers' by rotating the screen turtle through 360 degrees.
Children will be able to apply what they have learnt in this unit when working with shapes and space in mathematics.

WEBLINKS Some activities
Some ideas
Using pentagons and hexagons.
Some lesson ideas
Lesson plan
A series of lesson plans
Roamer Control
A series of lessons on modelling
SOFTWARE
  • First Logo - Logotron
  • Roamer World - RM
  • Terrapin Logo (Sherston)
BOOKS
  • A series of pupils’ books, teachers’ books and photocopiable resource sheets from Smart Learning Ltd.(www.smart-learning.co.uk for samples)

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OTHER RESOURCES

• a floor turtle
• a version of LOGO that includes the commands clear, penup and pendown and which allows final results to be printed out
• worksheets of sequences
• graph paper

Units:  3A  3B   3C  3D  3E  4A  4B  4C  4D  4E  5A  5B  5C  5D  5E  5F  6A  6B  6C  6D 
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