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Units:  Feedback  1A  1B  1C  1D  1E  1F  2A  2B  2C  2D  2E 

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Key Stage 1

ICT KS1 Unit 2D - Routes: controlling a floor turtle

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In this unit children learn how to create, test, modify and store instructions to control the movements of a floor turtle. They learn to programme the floor turtle to move around an area by using single instructions, a sequence of instructions and repeated sequences.
The unit will develop children's understanding of programmed devices used outside school.
Children should be able to apply what they have learnt in this unit when: creating and using maps in geography; working with shape and space in mathematics; and using devices in design and technology.

WEBLINKS Lots of activities - using a Roamer
Some useful links from this page
A series of lessons using a floor turtle
SOFTWARE
  • First Logo - Logotron (Acorn and PC)
  • Roamer - Valient
BOOKS
  • A series of pupils’ books, teachers’ books and photocopiable resource sheets from Smart Learning Ltd.(www.smart-learning.co.uk for samples)

The facilities below are only available to Isle of Wight Schools

Click here to order your Projects from School Library Service
Click here for Education Centre - Library Resources


OTHER RESOURCES

• one, or more, floor turtle which follows instructions such as forward 10, right 90
• a large map of an imaginary treasure island, marked with treasure spots
• A4 copies of the treasure map for recording instructions

Units:  Feedback  1A  1B  1C  1D  1E  1F  2A  2B  2C  2D  2E 
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